1. trying out the screenshot answering technique 

     

    anon 1: of course! who doesn’t love fanart *o*

    anon 2: I use maya and I’m self taught thanks to all the amazing tutorials and resources I’ve found online. Some free, like youtube and polycount , but I’ve also used paid websites like lynda and digital-tutors (I think they have some free courses too)

    I’ve been lucky enough to use those websites through my school (which just expired ;-;) but one month would probably be enough time to get you up to speed.

     

  2. got sooo close to finishing my model this weekend. Still need to finish the texture and paint skin weights. Here’s a wip in an awkward pose :D

     

  3. mysterious sphere 

    I just discovered the noise filter….it is amazing

     

  4. slowly making progress on my new character model! Faces in the beginning stages always look like freaky aliens.

    I’m following along with this tutorial (using my own art as the reference) if any one is curious:

    http://www.digitaltutors.com/tutorial/3273-Creating-Digital-Humans-1-Volume-and-Muscle

     

  5. tiny isometric chair

     

  6. cube and deconstructed cube

     

  7. prepping for the 3rd dimension

     

  8. got excited and started working on the 3d model, but then realized I probably should draw her more than once.

     

  9. mythril:

    I am absolutely 100% IN LOVE with happydorid’s new character aaaaaa!! I had to draw them. #_# Also decided to try a new brush and be somewhat lineless because that’s the other thing Heather’s art inspires me to do ahaha. Fanart for you, sorry if everything is wrong!

    my friend is cool :v

     

  10. more ideas!

    gotta go work on freelance stuff now 

    *rolls away*

     

  11. idea for the main character

     

  12. OK! so after I gave up on Poliphony this afternoon my mind couldn’t help but brainstorm where I would take the game concept now. I’ve decided to devote my creative energies for the next few months on the project I’m code naming : golden pear

    It takes place mostly in a canyon and there are still animals you communicate with, but now there’s sorcery and a magical flute involved!

    More concept art coming soon

     

  13. Tea Spirit of the Month / April / Ambrosia Plum

    it’s an olpakapi (alpaca/okapi)

     


  14. Anonymous asked: Hello! I wanted to say that your art is amazing! And that you're a great inspiration to me! Lately I've been awed by game design and development and I really would love to maybe delve deeper into the subject and practice 3D modeling. However since I have no background with it I don't have the slightest clue about even where to start.. I was wondering if you could perhaps share how you began game development and what tools you use. I hope I'm not bothering you DX.

    Wow thank you! To be honest, I still feel clueless most of the time, but I’ve been (casually) working towards becoming a game designer/artist for almost three years now, so I guess it’s sort of coming true the more I work at it (except the part where I actually finish a game on my own *dies*) Let’s see, I attended a design school that had a strong focus on digital media, including programming and two classes on game design. Around that time, I came across this video and this article that changed my whole opinion about the practice of designing games. In my head it went from being a cool thing to being the COOLEST and most untapped medium of our time that can be extremely expressive without the use of language (because I’m horrible at communicating ideas with words) If you liked that video, I suggest watching this more recent talk about designing puzzle game mechanics. It has been really helpful with thinking about game design as a process.

    Ok, so after I decided I wanted to design games, I also decided that I wanted to make 3d games. My design program had a 3d class, but to be honest they weren’t teaching me the program quickly enough so I went to lynda.com and just sat down for a couple days and went through the essential training and then the character modeling and rigging tutorials. There are tons of resources out there for learning 3d programs. I chose maya because that’s what we were learning in class and I was able to get a 3 year free student license.

    I also use great resources like Polycount, and found other 3d artists that I liked. Many people share their process on the forums, so it’s great to go through threads for tips.

    For general game design info, I love gamasutra. There are many game designers who write helpful articles including how to get started!

    The GDC vault is another great resource,

    As far as actually creating games, I have been using unity. It’s a free game engine that has tons of community support, so if you’re bad at programming (like me) many times you can search your problem and chances are someone had the same question as you!

    Whew that was a lot of links.

    My general advice for getting started is to imagine what you want to create, and then try your best to create it. There will be a lot of struggling involved. I remember starting with 3D modeling was quite disorienting and it always felt like I was creating things the wrong way, but slowly it started to click. Just get in there and start extruding some polys!

     

  15. I want the fox to follow you around if you befriend it….

    warning….I don’t know how to animate (well)!

    needs another attempt if I have time