Sometime last year I was trying to figure out how to rig toon/bendy arms, gave up, and bought the maya script rapid rig advance:
and now I love it so much! So easy to set up human rigs.
I make my own rigs for animals, though. Here’s the fox rig. Not that robust, but it works.
Weighting is probably my least favorite part about 3d modeling :p Ugh. My advice is to enable weight normalization so you don’t have any weights adding up over 1 while you’re weight painting. Pruning small weights is helpful too. When things get messy, I always go to the component editor (under general editors) and weight selected vertices that way, using cold hard numbers.
the winter game will be available for free on the web, and maybe a special downloadable version. I’m trying to keep the game small so I can release it sooner rather than later!